{Transform rotation 2 ; x:stop}
Picts :=72
for i := 0 to Picts -1 do
begin
for j :=0 to Transforms -1 do
begin
SetActiveTransform(j);
if j mod 2 = 0 then
Rotate(360/Picts);
else
Rotate(-360/Picts);
end
begin
Preview;
if Stopped then
begin
UpdateFlame :=False;
exit;
end;
end;
end;
UpdateFlame :=False;
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